Post by TheGame(Admin) on Jan 29, 2016 22:49:57 GMT
Welcome all to Genesis. Genesis is a game in which players submit their mutations to their cell and advance through evolution. To the victor go the spoils. If these rules seem like you've seen them before, you may have! All of this comes from past games of the same type created by one called Eotyrannus over on Bay 12 Games Forum. Several other games have been played in various forums around the internet but none have had an official outlet until now. This is where it all changes. This was mainly inspired off of the Thrive game forums, more on that in another post. This game is different from the other roleplays, because it's not actually a roleplay. Here are the rules:
Everyone starts with a single-celled Eukaryote. You get to choose one mutation per turn. I will then roll a die to see whose mutation worked and whose failed miserably. The dice rolls are as follow:
1 - The resulting mutation will be completely opposite effect than the one asked for
2 - The mutation will have a slightly deleterious effect on the creature
3 - No effect
4 - The mutation partially succeeds
5 - You get exactly what you asked for
6 - You get an even better mutation that the one you asked for
8 - SUPER EVOLUTION!
During your turn, you can choose to give any other player a +2 on their roll in addition to choosing your own mutation. You can also choose to give a player a -1 on their dice roll, if you want it to fail.
Also, if your mutation is close to impossible, like asking for wings when you are still a single-celled organism, I will not incorporate it.
So once again, if you roll a 2, I will give you a bad adaptation; but if you roll a 6, you will get a good one.
At a time that is determined by the GM there will be an event. A die will be rolled and if there is a 1, 2, or 3 you guys get a bad event where as a 4, 5 or 6 will result in a positive event.
In addition to the players' organisms, I will also have my own NPCs that will interact with the players.
Every organism will have an endangerment ranking assigned as follows.
Extinct (EX) – No remaining individuals, sucks to be you
.
Critically endangered (CR) – Almost dead, will probably die next turn unless you change something
Endangered (EN) – You will probably live unless there is a bad event or someone evolves to specifically target you
Vulnerable (VU) – Fairly safe, but might die in future
Near threatened (NT) – Not as good as least concern, but you shouldn't worry much
Least concern (LC) – Don't worry at all, unless there is a meteorite, or volcano, or earthquake... then you might die
Reproductive systems: Sexes allow for a larger diversity in a population and this leads to better adaptations. There are two types you can have—horizontal gene transfer and vertical. For all games sex votes will be able to be made every other turn. So if you make one you'd have to pass on it on the next turn then the turn after that you can make another one.
For vertical gene transfer,
You will then be able to do a second vote with NO modifiers applied to it and the following point breakdown:
1 Opposite of what was intended
2 Slightly worse than what was intended
3 No effect
4 No effect
5 As intended
6 Better than intended
For horizontal gene transfer:
You can choose an existing adaptation of another player and add it to yourself with the following rolls:
1 No effect
2 No effect
3 No effect
4 Success
5 Success
6 Success
You are not required to make a sex vote, but in a dire situation… Will you risk the odds?
Also, you can have only one type of reproductive systems at the same time, and it takes one successful vote to switch between them.
PREDATORY CELL 101: A note to make for new and veteran players, while this may vary between GM's the way it works for me is to become a fully (and somewhat efficient) predatory cell one requires the following: Caveolae, Lysosomes, Phagocytosis, and Endoplasmic Reticulum. While TECHNICALLY they're not required for digestion Mitochondria, Vacoules, and Golgi Apparatus are recommended for optimum cell efficiency as all of those things act as ATP production or storage for things like Lipids, Proteins, Glucose, and other natural compounds necessary for cellular respiration. Predators just as everything else will always be balanced as much as possible. There will never be any "Super" or "Hyper" predators in any game ever. Unless it happens to be something like a virus or, just generally, something that would make sense. But generally balance is attempted to be kept between all players.
In addition. These are serious games, for serious nerds. Certain levels of realism are expected out of games. If you do not understand a term such as various cell organelles (Mitochondria, Vacuoles, Lysosomes, ect.), certain bodily systems (Circulatory, Lymphatic, Respitory, ect.), or just general big words like Eukaryotic or something of that nature remember, GOOGLE IS YOUR FRIEND. On top of that we also have a forum for that. Remember, be kind to others. Profanity, trolling, or any other form of malicious conduct will NOT be tolerated. Now that that PR message is out of the way. Have fun and post away!
Everyone starts with a single-celled Eukaryote. You get to choose one mutation per turn. I will then roll a die to see whose mutation worked and whose failed miserably. The dice rolls are as follow:
1 - The resulting mutation will be completely opposite effect than the one asked for
2 - The mutation will have a slightly deleterious effect on the creature
3 - No effect
4 - The mutation partially succeeds
5 - You get exactly what you asked for
6 - You get an even better mutation that the one you asked for
8 - SUPER EVOLUTION!
During your turn, you can choose to give any other player a +2 on their roll in addition to choosing your own mutation. You can also choose to give a player a -1 on their dice roll, if you want it to fail.
Also, if your mutation is close to impossible, like asking for wings when you are still a single-celled organism, I will not incorporate it.
So once again, if you roll a 2, I will give you a bad adaptation; but if you roll a 6, you will get a good one.
At a time that is determined by the GM there will be an event. A die will be rolled and if there is a 1, 2, or 3 you guys get a bad event where as a 4, 5 or 6 will result in a positive event.
In addition to the players' organisms, I will also have my own NPCs that will interact with the players.
Every organism will have an endangerment ranking assigned as follows.
Extinct (EX) – No remaining individuals, sucks to be you
.
Critically endangered (CR) – Almost dead, will probably die next turn unless you change something
Endangered (EN) – You will probably live unless there is a bad event or someone evolves to specifically target you
Vulnerable (VU) – Fairly safe, but might die in future
Near threatened (NT) – Not as good as least concern, but you shouldn't worry much
Least concern (LC) – Don't worry at all, unless there is a meteorite, or volcano, or earthquake... then you might die
Reproductive systems: Sexes allow for a larger diversity in a population and this leads to better adaptations. There are two types you can have—horizontal gene transfer and vertical. For all games sex votes will be able to be made every other turn. So if you make one you'd have to pass on it on the next turn then the turn after that you can make another one.
For vertical gene transfer,
You will then be able to do a second vote with NO modifiers applied to it and the following point breakdown:
1 Opposite of what was intended
2 Slightly worse than what was intended
3 No effect
4 No effect
5 As intended
6 Better than intended
For horizontal gene transfer:
You can choose an existing adaptation of another player and add it to yourself with the following rolls:
1 No effect
2 No effect
3 No effect
4 Success
5 Success
6 Success
You are not required to make a sex vote, but in a dire situation… Will you risk the odds?
Also, you can have only one type of reproductive systems at the same time, and it takes one successful vote to switch between them.
PREDATORY CELL 101: A note to make for new and veteran players, while this may vary between GM's the way it works for me is to become a fully (and somewhat efficient) predatory cell one requires the following: Caveolae, Lysosomes, Phagocytosis, and Endoplasmic Reticulum. While TECHNICALLY they're not required for digestion Mitochondria, Vacoules, and Golgi Apparatus are recommended for optimum cell efficiency as all of those things act as ATP production or storage for things like Lipids, Proteins, Glucose, and other natural compounds necessary for cellular respiration. Predators just as everything else will always be balanced as much as possible. There will never be any "Super" or "Hyper" predators in any game ever. Unless it happens to be something like a virus or, just generally, something that would make sense. But generally balance is attempted to be kept between all players.
In addition. These are serious games, for serious nerds. Certain levels of realism are expected out of games. If you do not understand a term such as various cell organelles (Mitochondria, Vacuoles, Lysosomes, ect.), certain bodily systems (Circulatory, Lymphatic, Respitory, ect.), or just general big words like Eukaryotic or something of that nature remember, GOOGLE IS YOUR FRIEND. On top of that we also have a forum for that. Remember, be kind to others. Profanity, trolling, or any other form of malicious conduct will NOT be tolerated. Now that that PR message is out of the way. Have fun and post away!